Srushti IMX supports Project 511
We’re proud to have supported Project 511, an initiative to help enable education for the less privileged.
Each year, Project 511 organises ‘Food for Change’, a charity dinner to help the cause.
We live in a smart world. Today, not only are the gadgets smart but also the children who literally grow up using them from a very early age. This has not only added to the learnings of the children but also made them accustomed to obtaining information immediately and visually.
So when there is so much smartness around, why not make dull things smart too! We are talking about breaking away form traditional methods of education which are confined to books, pencils and pens to the use of interactive technologies to impart knowledge and understanding. Today, it doesn’t work to stand in a class and just lecture. The technology driven generation wants more.
And companies like Google have successfully introduced the virtual reality into education to give more to today’s generation. Google’s virtual field trip system, gives an immersive experience to the students by making far-flung places more discoverable. So, instead of imagining how the experience of seeing the Pyramids will be like during the history lecture, you can take a virtual tour of the Pyramids with a 360-degree view. Isn’t that awesome?
Virtual reality can benefit the education sector in more ways than one. It has the ability to grab the attention of students and because of the 3D interacting environment, it encourages students to develop their own objects. And this is turn makes them creative.
When we talk about disadvantages of using virtual reality in education, we cannot ignore the high cost involved with expensive equipment; the amount of time involved in learning to know the proper use of software and hardware. But that happens with every new technology as it faces issues in its acceptance.
But we have seen in other sectors, we can hope that end-users will be comfortable and virtual reality will find its rightful place in education.
As our phones continue to become smarter, the marketeers are leaving no stone unturned to design marketing campaigns that exploit the smartness of these devices. The result is increasing customer engagements and a reducing gap between real and virtual experiences of a product. The experience we are talking about is Augmented Reality (AR), predicted to hit revenues worth $600 billion by 2016, according to a report from Semico Research.
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IMAX VR has been the talk of the town in the second half of 2016 for its upcoming Virtual Reality venture. Finally, it has launched its website and it definitely looks promising.
IMAX is renowned for its innovation in entertainment technology. The corporation had introduced stadium seating, developed high-resolution cameras and laser projection technology. Now the corporation is all set to breathe new life into immersive entertainment through Virtual Reality.